While rumble packs can work mostly as intended (through HID PID) mempack emulation This means the user mustĬonfigure this depending on the game.
![innext controller won innext controller won](https://m.media-amazon.com/images/I/918b0Ac6cVL._AC_SL1500_.jpg)
That are not met by the adapter-driver stack, etc) and restoring the original feel can require a lot of subjective tweaking. The exact axis value are often lost (calibration, dead-zone, assumptions on the exact axis range from the part of the emulator.This approach works with almost all controllers and adapters usable through SDL.So the emulator only needs to reformat the data to make it look like what a real controller would answer. Relatively fresh data is always available immediately (the SDL library returns it without delay) When the game being emulated requests a controller status update, an answer is built using the most recent.(The data is in fact stored in a buffer somewhere)
#Innext controller won't detect software
#Innext controller won't detect Pc
![innext controller won innext controller won](https://thedroidguy.com/wp-content/uploads/2020/04/reset.jpg)
![innext controller won innext controller won](https://cdn.mos.cms.futurecdn.net/ucf4QoyYCuJxReJFV7bype.jpg)
Everything shown works! These mupen64plus and